Leader board screen is added

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Leader board is added to show top 20 highest score of the users who are playing all around the world.   here is the code using UnityEngine; using System.Collections; using System.Collections.Generic; using System.Net; using System.IO; using System.Text; using UnityEngine.UI; public … Continued

Profile Manager Menu is added.

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Profile manager is added to store the Players information like name and his score  in the database of the game.       using UnityEngine; using System.Collections; using UnityEngine.UI; using System.Text; using System; public class ProfileManager : MonoBehaviour { public … Continued

Game Demo scene is added.

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Instruction menu is added to show and help the users that how to play the game.           using UnityEngine; using System.Collections; public class InstructionManager : MonoBehaviour { public float BlinkingTime; public GameObject InstructionPanel; public static InstructionManager … Continued

Added Audio mute /un mute button , Skip Start animation video button in setting Manager.

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using UnityEngine; using System.Collections; public class SettingsManager : MonoBehaviour { public static SettingsManager Instance {get; private set;} public PlayerSetting Settings; public struct PlayerSetting { public int IsAudioDisabled; public int SkipStartAnimation; public PlayerSetting(int isAudioDisabled , int isStartAnimationEnabled) { IsAudioDisabled = isAudioDisabled; … Continued

Shop Manager is added .

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Through shop different things will be upgraded. These are : a) Magnet Bar b) Super Weapon c) Slow motion time using UnityEngine; using System.Collections; using UnityEngine.UI; public class ShopManager : MonoBehaviour { public Sprite [] LevelBarImageArray; public GameObject MagnetLevelBar; public … Continued

Added sound effects.

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In different scripts  sound effects are added.     public AudioClip PlayerHitSound1; public AudioClip PlayerHitSound2; public AudioClip PlayerHitSound3; return; PlaySoundEffect(true, false); public void PlaySoundEffect(bool isHit, bool healthPick) { if(isHit) { int random = Random.Range(1, 4); if(random == 1) PlayerAudioSource.PlayOneShot(PlayerHitSound1); else … Continued