I know something was missing. There was no way to replenish your health before. But now you can rack up your health by picking up health packs which are popped from special animals. Let me know if you found the right animals.
Here Is the Class script attached to our Healthpack.
public class GiveHealth : MonoBehaviour
public GameObject Effect;
public int HealthToGive;
public void OnTriggerEnter2D (Collider2D other)
var player = other.GetComponent<Player>();
if (player == null)
player.GiveHealth (HealthToGive, gameObject);
//Instantiate (Effect, transform.position, transform.rotation);
public void DestroyHealthPack()
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