Added coin animation and added rope level1 throw

Coin animation is added.

 

In Rope projectile script loop return function is added .

InitiateLoopReturn();

private void InitiateLoopReturn()
{
ReturnToOriginProjectile(true);
Collider2D myCollider = GetComponent<Collider2D>();
myCollider.enabled = false;
}

in player script cow boy throw rope is added .

 

anmString = “Rope_level1_throw”;

CowboyAnimatorInstance.SetTrigger(anmString);

 

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