Added lion , added Ibex , added gazelle , added coyote, added Elephant Animation.

posted in: Weekly Progress | 0

Ibex animation functionality is added.

 

 

HandleAnimation();

private void HandleAnimation()
{
IbexAnimator.SetFloat(“RunBlend”, Mathf.Abs(_controller.Velocity.x) / (MaxSpeed + MaxWalkSpeed) );
}

 

 

Gazelle animation functionality is added.

HandleAnimation();

private void HandleAnimation()
{
GazelleAnimator.SetFloat(“RunBlend”, Mathf.Abs(_controller.Velocity.x) / (MaxSpeed + MaxWalkSpeed) );
}

 

Elephant animation functionality is added.

HandleAnimation();

private void HandleAnimation()
{
ElephantAnimator.SetFloat(“WalkBlend”, Mathf.Abs(_controller.Velocity.x) / (MaxSpeed + MaxWalkSpeed) );
}

 

Lion animation functionality is added.


HandleAnimation();

private void HandleAnimation()
{
LionAnimator.SetFloat(“RunBlend”, Mathf.Abs(_controller.Velocity.x) / (MaxSpeed + MaxWalkSpeed) );
}

 

Coyote animation functionality is added.

HandleAnimation();

private void HandleAnimation()
{
CoyoteAnimator.SetFloat(“RunBlend”, Mathf.Abs(_controller.Velocity.x) / (MaxSpeed + MaxWalkSpeed) );
}

 

Leave a Reply