Animation is added for WildeBeest

posted in: Weekly Progress | 0

Textures of Wildebeests is replaced with animation of wildebeests.

 

 

Funtion for Animation is :

HandleAnimation();

This function is called in Update function .

private void HandleAnimation()
{
WildebeastAnimator.SetFloat(“RunBlend”, Mathf.Abs(_controller.Velocity.x) / (MaxSpeed + MaxWalkSpeed) );
}

 

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